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Old Oct 06, 2005, 05:31 PM // 17:31   #1
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Question Countering Giant Stomp

Hi I've just been getting owned by those elephant things using giant stomp, and i was trying to figure out how to counter it. I figured it was either an interrupt or a knockdown, so i put balanced stance on one time, and mantra of concentration on another but both times i was interrupted/knocked down/? regardless. Am i missing something blatantly obvious? I've even tried spellbreaker without luck.

Puzzled
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Old Oct 06, 2005, 05:36 PM // 17:36   #2
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If you have a Ranger in the group, use distracting/savage shot.
Use the same kind of thing with Warrior, like disrupting chop, etc...
All of this while the skill is loading, of course. Stop it before it is used is the only counter I know of.
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Old Oct 06, 2005, 05:48 PM // 17:48   #3
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balanced stance should prevent the knockdown. i'm not sure what went wrong when you used it, but it works for me. did you make sure you were still in the stance?

but as mentioned, the best thing to do is to interrupt it. this way, you help the whole team out and prevent any damage. it has a relatively long wind up. any interrupt by a warrior, ranger, or mesmer will do the trick.
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Old Oct 06, 2005, 06:04 PM // 18:04   #4
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Yup balanced stance should would as long as you don't override it with another stance. A ranger can easily interrupt it with one of about 5 skills since giant stomp is a slow skill to charge.
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Old Oct 06, 2005, 08:05 PM // 20:05   #5
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Dolyak Signet (warrior strength skill) also prevent knock downs and it is not a stance. Adds more armor too but slows you down by 75%. Very good skill against several adjacent foes because you don't have to move.

Nice farming skill in certain places...
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Old Oct 06, 2005, 08:25 PM // 20:25   #6
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2 words: Pillow Shoes
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Old Oct 07, 2005, 12:52 AM // 00:52   #7
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haha thanks for the replies guys, just woke up here in aussie so i'm going to give it another go with these ideas in mind.
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Old Oct 07, 2005, 02:06 AM // 02:06   #8
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also, the range of giant stomp is about the size of your aggro circle, I myself have been able to avoid it completely by being at max range (be it throwing spells or spamming arrows)
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Old Oct 07, 2005, 02:53 AM // 02:53   #9
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Ok i tried again and I'm still having the same problem. Balanced stance worked once, with one mob. But this was the only time. I'm wondering if there's a bug involved with this as with dolyak signet, balanced stance, and mantra of concentration, I am still being interrupted (the purple flash appears in the skill cast bar).

*Pulls hair out*

I'm making very sure that the stance is still up when i cast the spell btw. I basically cast the stance, then as soon as it comes up, i cast the spell that i don't want to be interrupted.

Last edited by Sooty; Oct 07, 2005 at 02:55 AM // 02:55..
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Old Oct 07, 2005, 03:25 AM // 03:25   #10
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It's probably that MoC can't prevent "knockdown" interruption. Which is what Giant Stomp does, it knocks you down which thusly interrupts any skill your trying to do at the time. And you can't have both Balanced Stance and MoC up at the same time since they are both stances.

Your saying your trying to use MoC vs Giant Stomp? Have you tried just using BS? I'm not sure whether Giant Stomp will interrupt a skill if your not knocked down, and if it doesn't then you'd have to use BS to prevent interruption and not MoC. You said it worked vs 1 group but not any others? Did you make sure you had the right stance up?

Maybe BS has issues if you use Dolyak Signet while BS is up, and thus cancels both out or some wierd bug that negates their effects?

Hmm, looking at the descriptions then Dolyak Signet followed by MoC should prevent the skill being interrupted.. and your saying it's not? Thats strange..

Last edited by Kamatsu; Oct 07, 2005 at 03:27 AM // 03:27..
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Old Oct 07, 2005, 03:37 AM // 03:37   #11
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Warriors using disrupting blow can also interupt them
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Old Oct 07, 2005, 03:48 AM // 03:48   #12
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I haven't tried the stance or mantra and signet in conjunction. I've been working on the basis that giant stomp knocked you down and HENCE interrupted you. So i thought balanced stance or dolyak would be the perfect counter for it, and that I shouldn't need MOC as well, since i would be preventing the knockdown in the first place. However this prevention doesn't seem to be occurring as it should.

I'm now wondering whether they might be using Irresistable Blow, although I haven't seen it coming up from the ones I have targeted. This might make sense, but makes me wonder whether there is a bug whereby the skill (IB) which can't be evaded for damage also can't be evaded for knockdown regardless of having balanced stance on which would seem to me to be a bug, unless someone can correct me. Or unless of course they aren't using IB at all and there's simply something funny happening with balanced stance itself.

*If it's distracting blow, this would also make good sense, however wouldn't the text for that appear along with the interrupt? I'm not seeing that text if so.

Last edited by Sooty; Oct 07, 2005 at 03:52 AM // 03:52..
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Old Oct 07, 2005, 05:04 AM // 05:04   #13
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He meant Distracting Blow can be used to interrupt the Giant Stomp, not that that's what they're using to cause your woes.

I haven't played my warrior since the last patch; however, prior to that I relied on Balanced Stance when up against foes using Giant Stomp. So up until the last patch I am 100% certain it worked fine. I don't see why it wouldn't any longer. As someone else pointed out, I think the most likely problem is you canceling out Balanced Stance with another stance such as Mantra of Concentration. Stances don't stack, and before someone realizes that they can create a lot of headaches for themselves my overwriting one stance with another. If that's not what's going on, I don't know what to tell you. I'll have to go hop on my warrior again sometime soon.
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Old Oct 07, 2005, 05:12 AM // 05:12   #14
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yeh i am definitely not cancelling the stance with another. I would love for somoene to go out around snakes dance or something, agro a mob of summit herders and go into balanced stance, then try casting a longish spell like meteor shower or balths etc to see if it is interrupted for them. (Be sure to stay well away from those heretics cuz they can ruin your whole day).
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Old Oct 07, 2005, 07:04 AM // 07:04   #15
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A mesmer in the group can stop it with various skill stopping spells, like Cry of Frustration. A ranger is very effective in stopping it (I love doing this with my ranger) using distracting shot or savage shot. I go out with both of these with my ranger, so I can use one while the other is recharging.

Otherwise watch your timing! Elementalists for example should not try to cast slow spells like meteor shower until after the giant stomp, or their spell will be interrupted.
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Old Oct 07, 2005, 02:31 PM // 14:31   #16
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Take the hits like a real man, use the saved skills for something more versatile, and when you get back up slaughter them. ( depending on class... :P )
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Old Oct 07, 2005, 02:32 PM // 14:32   #17
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Knockdowns are 'perfect' interrupts. Doesn't matter what you do but if you're on your behind, you've been shutout for 2seconds or so.

Now if you do Balanced Stance, you'll still be interrupted, but you'll never be knocked down.

If you can do that mantra and BS at the same time, you'd have NO trouble just casting and nobody can stop you. So that's why they're both stances...
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Old Oct 07, 2005, 02:40 PM // 14:40   #18
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Ok guys it's not that hard.. use balanced stance and then if you need to get away from them use charge! don't use sprint after u have used balanced stance because it doesn't stack so you will just keep on getting knocked down, so after you use balanced stance use charge.
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Old Oct 07, 2005, 02:56 PM // 14:56   #19
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E/W or W/E -
Balanced stance and GoC for teh win!

ME/W or W/ME -
Dolyak Signet and MoC for teh win!
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Old Oct 07, 2005, 03:39 PM // 15:39   #20
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Question A question on glyph of concentration

In an attempt to maintain casting ability, my N/E has been using glyph of concentration to insure he gets a spell off, even in the midst of a pack of rangers. Unfortunately, I've found that the knockdown still interrupts me, even with the glyph on.

When the knockdown occurs, though, I think the interrupted skill still charges immediately. Is this the case?

Also, do you regain the energy lost on the interrupted skill. (All while the glyph is on, of course!)

It just seemed like some of these things were occurring that were not in the description of the glyph.

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